![]() ![]() The engine’s renderer got 2 new levels introduced. Choosing only the most important features for immersion ironically also made Clear Sky become one of the best showcases of DX10’s potential. GSC Game World knew they had a fairly short development cycle with Clear Sky, but an upgrade to DirectX 10/10.1 had to happen. The release of Crysis was the hallmark of visual technology in 2007. Let’s see how GSC managed with their ambitious prequel! Graphical fidelity and Audio ![]() ![]() Clear Sky is, for both good and bad, a somewhat different beast. It is obvious that we here at GND-Tech are fans of the series in general and gave an exceptional score to Shadow of Chernobyl (referred to as SoC from now on). It was quite the divisive title when it released. It released to mostly positive reception but in much the same way that Shadow of Chernobyl split the gaming community, Clear Sky managed to tear the S.T.A.L.K.E.R. Following the success of the amazing S.T.A.L.K.E.R.: Shadow of Chernobyl, GSC Game World started work on a prequel game – S.T.A.L.K.E.R.: Clear Sky. ![]()
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